

All told, it adds up to a fluffy, one-act comedy put on by Spirit of Justice's cast, though this chapter feels pretty inessential.

Phoenix's Asinine Attorney chapter gives you one round of testimony to go through, but it might as well just play itself: You're given two pieces of evidence at the start of the chapter, and it's immediately clear which statements they line up with. Ultimately, Phoenix's goal in this short chapter tasks him with proving Pearls Fey is actually Princess Rayfa in order to buy some time-there's really no next step, seeing as Phoenix is the master of bluffing. This one brings back SoJ's bratty princess Princess Rayfa, who finds her life in danger when she's taken hostage during a mock trial. The first of Spirit of Justice's "just for laughs" DLC takes place far outside of any canon-in fact, the intro for both Asinine Attorneys has the judge flat-out state they're simply "what if" scenarios. But what, exactly, does each DLC case entail? (And, more importantly, which ones are worth buying?) Two of said cases, Phoenix Wright: Asinine Attorney and Apollo Justice: Asinine Attorney each take around 30 minutes to play out their jokey premises-and include one Spirit of Justice 3DS theme per DLC to sweeten the deal-while Turnabout Time Traveler amounts to a full-length case, roughly the same size as the core game's chapter two.

If you dug the 35ish hours of Spirit of Justice and still crave more, you can currently purchase three DLC cases from an in-game menu.
